Posts Tagged ‘Thought Den’

Thought Den at the Bristol Game Jam

Tuesday, October 4th, 2011

Last weekend about twenty of Bristol’s finest game designers, developers and associated talents sweated blood, sweat and more sweat (the PMStudio is WARM) at Bristol’s leg of the Explay Game Jam. If you aren’t familiar with the concept of the games jam, let me elucidate the rules slightly in a dramatic film style….

24 hours. One theme.  Some people. Their mission: make a game.

That’s about it really. No stifling rules on programming language, group size, games mechanics or the like. The games don’t have to be screen based, and the attendees don’t have to be in the games industry. What results is a rather lovely hodge-podge of talents, working styles, crazy ideas and heavy drinking.

Arriving on Friday evening, after a brief round of “I am X, I do Y and my favourite game is Dragon Ball Z” (not originally a game, but the pun doesn’t work otherwise, pedant) we split off into teams. The two Thought Denners in attendance, Technical Director Dan Course and Studio Manager/misc George Rowe were two facets of ‘Team Disco’, a six headed hydra also including sound designer/father Owen, film maker/Mohawk enthusiast Sy, script writer/games designer/sarcasm aficionado James and illustrator/dinosaur impersonator Nat (who also wrote a blog post about this).

Team Disco in full effect: misc, sound, develop, film, program and draw

Ben Rhinehart of Mutant Labs, who are part-organisers of the Explay festival, then proclaimed the Jam’s theme to be ‘mirror’. While we reflected on this (ho-ho) we were also treated to the first of Jam’s amazing meals, a home cooked Indian feast.

Curry + beer = ideas

Much post curry brain storming ensued, with different coloured pens and post it notes in full effect, and after a couple of hours of solid synapse bashing we had whittled our ideas down to a streamlined game of disco themed British Bulldog with Medusa and vampires which happened in a temporal cycle of light and dark, with a dating element that also used Chat Roulette and AR…

We quickly adjourned to the pub before our idea got anymore out of hand, where we discovered another team were working on EXACTLY the same idea (well, it had Medusa in it). What to do?

Saturday dawned, and we discovered James had been up all night with our idea spelled out in scrabble pieces, a common practice in the game script writing paradigm. Fortunately, it turned out that our original idea was an exact anagram of ‘turn-based game that’s a bit like Frogger with bugs, but they have mirrors and are being attacked by an angry kid with a magnifying glass’. Who knew?

The place was starting to look like a morning at Thought Den

With the final idea down on paper, another amazing meal, and late comer George arriving with a mirror ball, the stage was set for some serious game creation action. James and Dan cracked on with creating the game in Unity (which Dan had never used before), while Nat started drawing some lovingly detailed bugs and Owen attempted to create the loudest laser/klaxon noise he possibly could. Film maker Sy decided to document the whole game creation process and managed to create a great five minute snapshot of the event:

What was the resulting product? Well, I think Nat described it very well in her blog post on the day:

You are a bug trying to reach the discarded sandwich, but a kid with a magnifying glass stands between you and the gingham paradise, trying to fry you to a crisp (with an entertaining fizzling sound, thanks Owen) It’s a tactical multiplayer, each turn a player moves forward a small distance and positions their mirror anywhere in a circular radius around them, once all the players have moved you hit a button and the kid with the magnifying glass randomly spawns and sends out a ray of sunshine-death which can either hit a bug directly or bounce off another bug’s mirror and potentially hit a rival. The first to the sandwich wins.

It’s not exactly ready for release, but what do you expect in one day? We had a lot of fun making it! You can play it here: http://us.thoughtden.co.uk/GamesJam/

Some quote highlights from Team Disco:

“But I supplied the graphics to you beautifully?”
“Yes, but what YOU fail to remember is that I am massively incompetent”

“Guys, you know how our game is like Frogger but with bugs? Would anyone be offended if we call it Bugger?” [Bugger was later contracted to Buggr to make it well currentz]

HAHAHAHAHAHA

Our rival teams created some fantastic little games in their time. Team Mirrornaut created ‘Mirrornaut’, a side scrolling 8-bit platformer programmed in C Sharp. It’s a bit like Canabalt but with a button to swap to a mirror image of the level. The character also looks like he has an awesome afro, though I think that is just the Team Disco influence and it’s actually a helmet. The graphics are really cool, as is Nick Dymond’s soundtrack, and the whole game is very polished.

Team ‘Late’, as they were dubbed in the DropBox race to the finish, decided to show off and create two games in the 24 hours. One was an iOS app for two players created in GameSalad, based on reading mirror images of words, and could quite easily have been submitted to the app store at the end and gone on to international acclaim. Their second game was a 3D affair, where you play Jason (of Argonauts fame) who must fend off the deadly gaze of loads of attacking gorgons; it left us both awe-struck and a little scared of David from Echoic’s “Medusa, give me back my fleece!” sound effects (though I don’t think they remember the story of the myth quite correctly!)

The Bristol Game Jam was a fantastic event, and we met a lot of great people who do and love similar things to ourselves. A massive thank you has to go to Debbie Connor and Tomas Rawlings of Aurochs digital for their hard work in organising the Jam, everybody who attended and contributed, Korash, Ben and Ella from Explay, Debbie’s neighbour for the amazing food and Lethal Bizzle for providing the post jam entertainment (seriously).

 

Thought Den wants you! [for work experience]

Wednesday, September 21st, 2011

Work Experience

Thought Den wants you!

We are a digital studio based in the heart of Bristol’s thriving creative quarter, Stokes Croft, known for Banksy pieces, Tesco riots and the musical grub-stop Canteen. We like it here! Our small and committed team build rich websites, design addictive games and developing cutting-edge technology for the likes of Jack Daniels, Southern Comfort, JVC, Tate and the BBC. The internet is brilliant but there’s a lot of crap up there and it’s our job to add some sparkle and fun.

Some of our lovely clients

We are looking for an enthusiastic graduate with an eye for design who isn’t afraid to get their hands dirty. Successful applicants will become part of the team, gaining front-line experience in a highly creative environment on projects for well known brands.

Skills must include at least two of the following :
- graphic design
- video editing
- animation
- illustration
- mobile development
- CSS & HTML

The unpaid internship will be a minimum of 2 weeks. Expenses can be covered depending on awesomeness of applicant. Perks include cake, Magic Roll and swanky coffee.

Please send a CV and covering letter to george.rowe@thoughtden.co.uk stating why you think you are the right person for the job.
Applications close on October 5th and the position will start October 10th

Games Jam in Bristol

Tuesday, August 23rd, 2011

 

So, we have just come back from a very exciting meeting about the first ever Bristol leg of the Extended Play Games Jam! Don’t know what it is? Read on, intrepid traveller…

The Extended Play Games Jam is a ‘hack-a-thon’ where a team of random creative/programmy/interested people come together and try and smash together a wicked good game out of the milieu of their minds, computers, beer and pizza in only 24 hours. It is a subset of the already pretty cool Extended Play Festival, held this year on November 3rd-5th

The teams are given an overarching ‘theme’ which is only revealed at the beginning of the challenge, so it’s a little like (insert TV gameshow simile) gone mad! These games are then taken to the Extended Play festival itself, where people ooh and aah at how amazing/crap something is when made in only 24 hours. There might also be a prize, but by then someone had brought out mini rolls so we stopped taking notes…

Sounds good ey? For the first time ever this year they are running ‘pre’ events in (at the time of writing only Bristol and Plymouth, but hopefully others) which will again be 24 hours to rub together and create something cool at satellite sites on October 1st. These pre events will be live linked by Skype/Google+, enabling all manner of idea stealing and e-flirting fun.

Given the rich heritage of games development peeps in our fine city (Mobile Pie, Red Wasp Design and Mubaloo were all also at the meeting, amongst others) there was a general consensus that Bristol are going to SMASH this competition into West Country winning chunks.

We are also particularly excited by the idea that 29 creatives and just one developer will turn up, and what sort of games will manifest from the resulting 3000 mood boards (mood board bingo anyone?) But it’s also a great opportunity to get together with some of our local colleagues and have a few beers and a laugh.

Coming? See you on the games floor…

If you want get involved with one of the existing pre-Games Jam Jams:

Bristol – Pervasive Media Studio, Bristol
Contact: Tomas Rawlings - tomas.rawlings@redwaspdesign.com

Plymouth – Plymouth College of Art, Tavistock Place, Plymouth PL4 8AT
Contact: Dan Stubbs – dan@explay.co.uk

Or if you want to organise your own:  ben@explay.co.uk

 

I’m new here!

Monday, July 18th, 2011

Howdy. My name is George and I am the new studio manager (read: money wrangler, pen supremo, wordsmith, HQ facilitator and whatever else I can get my grubby mitts on) here at the Thought Den. I am a philosophy graduate, a freelance journalist on my days off, and very keen on sarcasm.

A gemini with a GSOH, I am also fond of the words ‘wild’, ‘succinct’ and ‘jerk chicken’. My favourite element is cobalt. I also enjoy aspects of newspaper/magazine design, the writings of Maurice Merleau-Ponty and shoes (I have fourteen+ pairs of trainers).

In my first few weeks here at TD I’ve been working on all manner of wonderful things: playing around with our amazing Virtual Tours and preparing a little press video on them (more on that soon, Tour fans), researching museums and galleries who might be interested in something like our soon-to-be-released-with-a-giant-fanfare-cos-it’s-great #magictateball, and trying to track down elusive scientists to buddy up on a pitch to the Wellcome Trust. And I introduced the fine chaps here to the Get to Philosophy Wikipedia game.

Some interesting titbits:

  • You may see me occasionally playing deep house in seedy establishments in Bristol, but I love all forms of music. Except salsa.
  • I’ve been skateboarding for 12 years and thus my legs are barely serviceable modes of transport anymore.
  • I have read every single Terry Pratchett novel at least five times.
  • I might be ginger, but no one is really sure.

 

Thought Den Industry Day

Thursday, October 14th, 2010

Thought Den were invited down again to Bournemouth University last week to run a professional studies day to second year Interactive Multimedia, Script Writing and Film Production students. So we packed our buckets, spades and a condensed version of our Thought Den Industry Day workshop and headed to the seaside. With Ben being away in San Fran, Helen (that’s me) developed the session with Dan, adding my unique insight into multi platform production into the Industry Day package.

helin

The Industry Day was part of the students Professional Studies module, the aim of which was an introduction to the processes involved with producing content for the current market. With this vast subject in mind, we chose to include reflections on current market trends, ethics, legal issues, pitching, production roles, career routes and brainstorming methods. Opening with a ‘Pop Quiz’ to assertain the student’s understanding of terms used in current media production (and to make sure everyone was awake), we were able to focus on areas in which they were less knowledgable later on in the day. The day ended with the students developing ideas to pitch for the Bournemouth University student television channel, ‘BUStation‘ using the techniques that we had shared with them.

dan

In addition to our professional commitments, there was also the important task of getting fish and chips to eat down by the sea, however, with autum starting to show signs of arriving, a walk along the beach…on the way to a nice pub (http://www.sixtymillionpostcards.com/) which served fish and chips (with mushy peas, thank you) was chosen instead.

Contact us if you are looking for help with external lecturers for a Professional studies modules or similar. Places with a good reputation for fish, chips and mushy peas will be given priority…


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