Posts Tagged ‘seeding’

Fire Kills smashes 800k! And igfest is a go-go…

Thursday, July 2nd, 2009

Hello Thought Den blog, I haven’t paid you enough attention lately. But here’s some good news! The Fire Kills campaign managed and seeded by Team Rubber and built by Thought Den has clocked more 800,000 plays. The COI (Central Office of Information. Sounds a bit George Orwell dunnit?) are thrilled and plan to make a case study of it, because we’re all just so good at what we do…

In other news, Thought Den have joined Simon Games in the igfest engine room, provided commercial-minded support. This basically means we’ll be pestering some bad-ass brands over the next few weeks to get them involved. It’s too good a proposition to miss. Look at the similar event-based marketing activity of brands like Red Bull (Air Race, Formula 1), Virgin (V-Feset), Orange (Glastonbury), T-Mobile (Trafalgar Singalong etc) and Jack Daniels with their music programme.

Laser Balligfest moose hunt

If anyone has any thoughts on how we could pimp igfest, please do get in touch. And if you want to volunteer to help run the festival, please get in touch. And if you want to play – get your arse down to Bristol town centre on 11, 12 and 13 of September for some serious frivolous mental fun-ness. Over n out Cap’n.

Aaargh! Booty Juggler hoists the main sail…

Monday, November 3rd, 2008

Shiver me timbers! There be treasure on them shores! Etc. Booty Juggler, our collaboration with Robin Davey the talented Bristol animator and pensmith, has been storming its way up the 4mations charts (most played flash game, right? Win cash prizes ladies and gentlemen! Vote for us…) and is currently being seeded to within an inch of its life by the them there flash-lovers at Rubber Republic.

Booty SplashBooty HelpBooty gameplayBooty Ouch

Many thanks for their hard work – it’s featured on some biggie sites like I Am Bored and Indie Games. It was racking up 20,000 hits a day when the Rubber boys first started seeding last week. Or it might have been the week before that. Have a play on it folks – not as easy as it looks, and people are racking up scores of 30,000 plus which is a little worrying. I could only bust out 25,000 when developing it!


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