Posts Tagged ‘pmstudio’

Thought Den at the Bristol Game Jam

Tuesday, October 4th, 2011

Last weekend about twenty of Bristol’s finest game designers, developers and associated talents sweated blood, sweat and more sweat (the PMStudio is WARM) at Bristol’s leg of the Explay Game Jam. If you aren’t familiar with the concept of the games jam, let me elucidate the rules slightly in a dramatic film style….

24 hours. One theme.  Some people. Their mission: make a game.

That’s about it really. No stifling rules on programming language, group size, games mechanics or the like. The games don’t have to be screen based, and the attendees don’t have to be in the games industry. What results is a rather lovely hodge-podge of talents, working styles, crazy ideas and heavy drinking.

Arriving on Friday evening, after a brief round of “I am X, I do Y and my favourite game is Dragon Ball Z” (not originally a game, but the pun doesn’t work otherwise, pedant) we split off into teams. The two Thought Denners in attendance, Technical Director Dan Course and Studio Manager/misc George Rowe were two facets of ‘Team Disco’, a six headed hydra also including sound designer/father Owen, film maker/Mohawk enthusiast Sy, script writer/games designer/sarcasm aficionado James and illustrator/dinosaur impersonator Nat (who also wrote a blog post about this).

Team Disco in full effect: misc, sound, develop, film, program and draw

Ben Rhinehart of Mutant Labs, who are part-organisers of the Explay festival, then proclaimed the Jam’s theme to be ‘mirror’. While we reflected on this (ho-ho) we were also treated to the first of Jam’s amazing meals, a home cooked Indian feast.

Curry + beer = ideas

Much post curry brain storming ensued, with different coloured pens and post it notes in full effect, and after a couple of hours of solid synapse bashing we had whittled our ideas down to a streamlined game of disco themed British Bulldog with Medusa and vampires which happened in a temporal cycle of light and dark, with a dating element that also used Chat Roulette and AR…

We quickly adjourned to the pub before our idea got anymore out of hand, where we discovered another team were working on EXACTLY the same idea (well, it had Medusa in it). What to do?

Saturday dawned, and we discovered James had been up all night with our idea spelled out in scrabble pieces, a common practice in the game script writing paradigm. Fortunately, it turned out that our original idea was an exact anagram of ‘turn-based game that’s a bit like Frogger with bugs, but they have mirrors and are being attacked by an angry kid with a magnifying glass’. Who knew?

The place was starting to look like a morning at Thought Den

With the final idea down on paper, another amazing meal, and late comer George arriving with a mirror ball, the stage was set for some serious game creation action. James and Dan cracked on with creating the game in Unity (which Dan had never used before), while Nat started drawing some lovingly detailed bugs and Owen attempted to create the loudest laser/klaxon noise he possibly could. Film maker Sy decided to document the whole game creation process and managed to create a great five minute snapshot of the event:

What was the resulting product? Well, I think Nat described it very well in her blog post on the day:

You are a bug trying to reach the discarded sandwich, but a kid with a magnifying glass stands between you and the gingham paradise, trying to fry you to a crisp (with an entertaining fizzling sound, thanks Owen) It’s a tactical multiplayer, each turn a player moves forward a small distance and positions their mirror anywhere in a circular radius around them, once all the players have moved you hit a button and the kid with the magnifying glass randomly spawns and sends out a ray of sunshine-death which can either hit a bug directly or bounce off another bug’s mirror and potentially hit a rival. The first to the sandwich wins.

It’s not exactly ready for release, but what do you expect in one day? We had a lot of fun making it! You can play it here: http://us.thoughtden.co.uk/GamesJam/

Some quote highlights from Team Disco:

“But I supplied the graphics to you beautifully?”
“Yes, but what YOU fail to remember is that I am massively incompetent”

“Guys, you know how our game is like Frogger but with bugs? Would anyone be offended if we call it Bugger?” [Bugger was later contracted to Buggr to make it well currentz]

HAHAHAHAHAHA

Our rival teams created some fantastic little games in their time. Team Mirrornaut created ‘Mirrornaut’, a side scrolling 8-bit platformer programmed in C Sharp. It’s a bit like Canabalt but with a button to swap to a mirror image of the level. The character also looks like he has an awesome afro, though I think that is just the Team Disco influence and it’s actually a helmet. The graphics are really cool, as is Nick Dymond’s soundtrack, and the whole game is very polished.

Team ‘Late’, as they were dubbed in the DropBox race to the finish, decided to show off and create two games in the 24 hours. One was an iOS app for two players created in GameSalad, based on reading mirror images of words, and could quite easily have been submitted to the app store at the end and gone on to international acclaim. Their second game was a 3D affair, where you play Jason (of Argonauts fame) who must fend off the deadly gaze of loads of attacking gorgons; it left us both awe-struck and a little scared of David from Echoic’s “Medusa, give me back my fleece!” sound effects (though I don’t think they remember the story of the myth quite correctly!)

The Bristol Game Jam was a fantastic event, and we met a lot of great people who do and love similar things to ourselves. A massive thank you has to go to Debbie Connor and Tomas Rawlings of Aurochs digital for their hard work in organising the Jam, everybody who attended and contributed, Korash, Ben and Ella from Explay, Debbie’s neighbour for the amazing food and Lethal Bizzle for providing the post jam entertainment (seriously).

 

Games Jam in Bristol

Tuesday, August 23rd, 2011

 

So, we have just come back from a very exciting meeting about the first ever Bristol leg of the Extended Play Games Jam! Don’t know what it is? Read on, intrepid traveller…

The Extended Play Games Jam is a ‘hack-a-thon’ where a team of random creative/programmy/interested people come together and try and smash together a wicked good game out of the milieu of their minds, computers, beer and pizza in only 24 hours. It is a subset of the already pretty cool Extended Play Festival, held this year on November 3rd-5th

The teams are given an overarching ‘theme’ which is only revealed at the beginning of the challenge, so it’s a little like (insert TV gameshow simile) gone mad! These games are then taken to the Extended Play festival itself, where people ooh and aah at how amazing/crap something is when made in only 24 hours. There might also be a prize, but by then someone had brought out mini rolls so we stopped taking notes…

Sounds good ey? For the first time ever this year they are running ‘pre’ events in (at the time of writing only Bristol and Plymouth, but hopefully others) which will again be 24 hours to rub together and create something cool at satellite sites on October 1st. These pre events will be live linked by Skype/Google+, enabling all manner of idea stealing and e-flirting fun.

Given the rich heritage of games development peeps in our fine city (Mobile Pie, Red Wasp Design and Mubaloo were all also at the meeting, amongst others) there was a general consensus that Bristol are going to SMASH this competition into West Country winning chunks.

We are also particularly excited by the idea that 29 creatives and just one developer will turn up, and what sort of games will manifest from the resulting 3000 mood boards (mood board bingo anyone?) But it’s also a great opportunity to get together with some of our local colleagues and have a few beers and a laugh.

Coming? See you on the games floor…

If you want get involved with one of the existing pre-Games Jam Jams:

Bristol – Pervasive Media Studio, Bristol
Contact: Tomas Rawlings - tomas.rawlings@redwaspdesign.com

Plymouth – Plymouth College of Art, Tavistock Place, Plymouth PL4 8AT
Contact: Dan Stubbs – dan@explay.co.uk

Or if you want to organise your own:  ben@explay.co.uk

 

Top of the class: region’s teachers swot up with Thought Den

Wednesday, July 7th, 2010

Multimedia huh? Almost as vague as ‘pervasive media’ given it can describe anything from animated gifs to stereoscopic projections. Definitions aside, Thought Den were honoured to be invited to help the region’s A-level and GCSE media teachers swot up on how businesses are exploiting the power of digital.

multimedia-in-business-eventmultimedia-in-business-event

Bristol already has a thriving media scene and educational institutions in the area are constantly innovating in the way they nurture upcoming talent – something we’re happy to support. A new Multimedia Diploma is being launched in the region and we aimed to get the creative juices flowing, mixing exercises, group brainstorms, front-line experience and observations of the market at large.

The good people at Learning Partnership South West and Vital, part of the Open University, commissioned a 3 hour workshop, part of which involved an in-depth look at some of our own multimedia solutions in three key areas – Government, Consumer and SMEs. your-freedomThought Den have worked closely with eDemocracy and online consultation specialists Delib for almost 5 years now and projects such as Fire Kills and Delib’s very own Your Freedom site for our new coalition Government were useful case studies.

voucher-couldVoucher Cloud was given as an example in the Consumer category, and Thought Den’s jewel in the crown Parashoot (risk assessment tool for the TV industry, like Base Camp but with animations) exemplified the highs and lows of developing unique intellectual property for small businesses.

Following a busy Friday and Sunday in preparation, the session kicked off at the Pervasive Media Studiowrapping for lunch at 1:00. It was a great session and we’re putting a video edit together as we focus on landing more work in this area. Please get in touch if you’d like us to run a similar workshop for you. Brows these videos for examples of what we’ve already done.

Bournemouth Industry Day (50 students, 8 hours, bridging the gap between industry and education)

BBC design recruits training (Creative thinking in Pervasive Media)

This is us looking gormless

dan-course-technical-directorben-templeton-creative-director

A new Sandbox in the Den?

Wednesday, June 9th, 2010

You know when you’re moving to a new house. There’s always that list of new bits you need to go buy, scrounge or ‘borrow’. Things like Cabinets, Poncy Coffee table, Cupboards and there’s no doubt that you’ll be missing all your table-spoons. Well our list after the recent secret move of the Den could do with one thing adding it’s list. A Sandbox.

Not a normal grainy one with endless castles and pit potential. But more like one of the Media Sandboxes that the Pervasive Media Studio has just released.

PM Studio Logo

The Pervasive Media Studio

To fill you in, a Media Sandbox is a funded challenge open to any technologists. It’s aim is purely at  allowing people/companies/artists to come up with a idea to tackle a problem, create a new service or create an experience.

A 2009 Media Sandbox commission

The first is B-Open Sandbox (http://www.mediasandbox.co.uk/awards/), and invites ideas on utilising the wealth of data-feeds out there and turning them into useful apps, sites or experiences. So for example and app which helps people decide which city to move to according to a government air-quality feed.

The second is Pervasive Experiences Sandbox (http://www.mediasandbox.co.uk/awards/) and invites ideas on creating ground-breaking pervasive which should pull together mobile, wireless & sensor technologies to create meaningful experiences.

Thought Den, being a company who are constantly playing with, researching and creating new technologies for clients, commissions and fun (just check out our latest Geek club). Will definitely be putting ideas & concepts into the mix.

Then hopefully we’ll have a new Sandbox to play with in the Den.

Our previous Media Sandbox commission

Happy Packages Dick Penny

Happy Packages Dick Penny

Stuck in an AS2 rut?

Thursday, April 1st, 2010

Dan too, and here’s his plan to fix it. This coming Thursday (8th April), Thought Den are hosting a mini flash game code-a-thon and we’re inviting other AS2 coders to come along.

Flash AS3 day

Flash AS3 day

The day will see us all coding our own games, but we all have to do it in AS3. Painful? No, because we’ll all be in the same room, we’ve all coded in AS2 before, we’ll have the internet and most importantly we can share as we go. A bit like crowd-sourcing from clever individuals.


Thought Den provide.

breakfast, coffees & lunch
prize for the best game at the end of the day!

You provide.

computer with Flash installed
a game idea
openness to help your fellow man

Mail me, dan at thoughtden dot co dot uk for an invite.

—— DETAILS ——-
The plan.
Code a game in AS3.

Prize for best game.
A book! yup. “The Art of Game Design: A book of lenses: A Book of Lenses” (http://www.amazon.co.uk/Art-Game-Design-lenses-Lenses/dp/0123694965/)

Who’s it for?
AS2 coders / coders, looking to start coding games in AS3

The place.
Pervasive Media Studio
Leadworks,
Anchor Square,
Harbourside
Bristol
BS1 5DB
some details are here – http://www.pmstudio.co.uk/open-studio-friday

The time.
Thursday 8th April. 8 till 5.30.

Places.
Mail dan@thoughtden.co.uk


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