Selling Pervasive Media…
Thursday, March 12th, 2009It’s difficult enough explaining what Pervasive Media means so how on earth do we go about persuading clients to part with their dwindling cash supplies on projects that are inherently risky? They regularly challenge traditional interaction and engagement; they can involve un-proven technologies that are still in development; they are often only delivered on a small scale, to a handful of people. It seems that, at the moment at least, a large part of what we are aiming to do is create a spectacle and generate buzz, encourage debate, mobilise the digital communities and inspire as much press coverage as possible.
Many of the clients employing Pervasive Media for promotional campaigns are dependent on its PR success. Enable Interactive’s Alternate Reality Game (ARG) for the Red Cross was hugely effective because of the extensive press coverage achieved with an almost non-existent media spend. The product engaged its audience and was genuinely interesting to the national press; innovation captures the imagination.
So are we likely to see more brands take these sorts of risks? And let’s be honest – the risk must be part of the appeal. As the arteries of the internet continue to be clogged with LOLs and ROFLs , sponsored marketing messages and sleep-walking dogs it is harder and harder to build an authentic and rewarding relationship with an audience. Pervasive Media is the new frontier for engagement – it could be online, offline, on a mobile device, in a busy metropolis or on a deserted hillside, in a dis-used prison or projected onto a building facade. What is unique about this sort of work is they create an atmosphere, they are experiences that transcend the medium and exist as part of day to day life, no longer confined to the screen.
AntiVJ + Créa Composite / Nuit Blanche 08 / BXL from lego_man on Vimeo
And so how do we sell these products, services and pervasive propositions? We need to get people excited about them, we need examples, we need to develop a language that describes pervasive experiences, we need to come together as a community and keep on expanding and exploring, pushing the envelope, dancing on the cutting edge!









