Posts Tagged ‘learning’

Tate + National Galleries of Scotland + Thought Den = the rise of ‘playful learning’

Friday, September 2nd, 2011

Playful Learning

Think of this post as a club sandwich. The juicy filling is our new game for Tate and National Galleries Scotland – we’re so damn pleased we can’t stop playing it and the gaming gauntlet has been thrown down! 27,000 highscore… But juicy filling alone doesn’t make a classic club sandwich. The bread-rock (yeah!) of any decent hunger-buster, neatly organising the contents, adding bulk and protecting keyboard-bound fingertips the world over is, of course, a few fine slices of the good stuff. And so it is with great pleasure we’d like to explain, explore and excite you with our working philosophy of ‘playful learning’, the bready goodness that helps us make digital sandwiches with substance.

Playful Learning - moo cards

A call from Tate…

Back in the depths of 2010 we received a call from Tate inviting us to pitch on a large educational game to support the ARTIST ROOMS tour. This is a collection of world-famous artworks by internationally renowned artists created by Anthony d’Offay and supported by the Art Fund. We pitched against some London big boys and a few West Country comrades and won the gig because of our characterful approach, something we have been refining since becoming founding residents of the Pervasive Media Studio in early 2008.

Thought Den’s credentials in game-making go back to 2005, when the founding directors worked under the wings of such Bristol luminaries as Andrew Parkhouse of Team Rubber and Dan Efergan, now Creative Director of Aardman Digital. In those early years, we built some addictive niceties such as Race Doggles, My Abodo and the more recent Fire Kills for the Central Office of Information and Swamp Drifter for Southern Comfort. But alongside a strong gaming portfolio, Thought Den were establishing a reputation in the education industry with e-Learning tools such as Parashoot and face-to-face workshops for students and professionals. (If you think we have bad hair now, watch some of our daft videos for a real education on bad haircuts)

ARTIST ROOMS : The Game

Over an intensive 6 week brainstorming and specification period we combined the various learning objectives of Young Tate with our gaming experience and THIS is what came out the other end, about 6 months, 200 artworks and 60 hours of 3D modeling later. Play the game for yourself.

ARTIST ROOMS : The Game, splash screen

The aim of the game is to choose one of 10 artists, select 5 artworks, and hang them in a 3D space that you can explore at the end of the game.

Before you get there, players must earn points in 4 categories, all inspired by the real-life challenges faced by Tate and NGS curators.

  • Interpretation (knowing all there is to know about the artworks)
  • Preservation (making sure they are not damaged, and are hung in their best condition)
  • Lighting (each artwork will have different requirements for light levels both to preserve the artwork and present it clearly)
  • Marketing (you gotta let people know about you! A blog perhaps…)

ARTIST ROOMS : The Game, minigames

The highscore

If anyone can beat this highsore, we’ll take them on a VIP trip to Bristol Museum when ARTIST ROOMS comes to town in June 2012!
ARTIST ROOMS : The Game, highscore of 27,407

Press

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Contact the studio for Press enquiries. Download press pack.
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Things that people have already written about the game:

Art Daily

Museum Association

Jonathan Jones on Guardian Unlimited

On Twitter :

@EuroArtNet “Top story: Artist Rooms | Young Tate goo.gl/ez0tC

@neatcraw “Clever little Artist Room game by the TATE..play it, waste time, it’s fun.. http://t.co/YtuaIwz. Scored 8,623!!”

@kettlesyard “So we’re all having a go at the Artist Rooms game but none of us in office here are that good, obviously in wrong jobs! http://t.co/80rtAa5

@SelinaSargent “This is quite possibly my favorite game!! Who wants to be a curator?? I DOOO :D http://t.co/c0airyk

@wandsworth_arts “WOW this is really cool @Tate http://t.co/yD6W65q

@CultureKeyNice “Artist Rooms game from Young Tate http://t.co/ZBUVPog

What’s next?

Tate invited us to pitch on an even bigger and more awesome and exciting project! Check out the app icon…we can’t say any more, probably not even this, but use and look for #magictateball

Magic Tate Ball - coming to iOS and Nokia soon

A closing thought

We learn when we play, and that is the core of our working philosophy. Our job is to create entertaining experiences with substance. We do this by combining the notorious Thought Den bounciness with long-established academic partnerships (thank you to the Centre of Excellence in Media Practice)and a few years of trial and error running educational events that have play at the heart of the learning experience.

A little environmental widget for your entertainment

Let’s learn 3 things in our blog post today.

Monday, July 11th, 2011

Have you heard of Futurelab?

Have now. Lesson 1, done!

They [heart] new eLearning tools.

Lesson 2 finito’.

Thought Den just released their spanking new site.

Lesson 3 wrapped.

That wasn’t too bad right! See we don’t just do playful learning tools and workshops, we make sites with the educators too.

Here’s some nice screen shots from the work or go view the site.

Now for extra marks please memorise below and wonder how your site would look if we made yours…

eCommerce

All their products are online now and the site has a special eCommerce basket

Shopping Cart

“Wow that’s easy to use!”

We used the award winning open source… Drupal CMS to quickly build the charity’s new website. Dear god it’s easy for them to use.

Drupal editing

Clever user accounts

Clever user accounts. Futurelab Staff can only edit manage what content they need too, so no more “bloggers accidentally deleting the frontpage”.

Dynamic Front Page.

They can write what ever they want in the Hero Box, depends what they need to sell at the time

Futurelab's Drupal Front Page

 

HTML5!

It’s new and here to stay. Thought Den were one of the first commercial companies to be flying the Drupal flag for HTML5. Yay to future and yay to better SEO

HTML5 Code

Deep Information search

It searches EVERYTHING. Really it does, so no product is left unfound. We even built them a widget which searches their previous site just in-case anything’s missed.

Facet Search

A bit like the powerful eCommerce site eBay and Play.com, you pick a category and it filters your results.

A Futurelab facet search

Now what were the three things you had to remember at the beginning…?

Thing your educational facility needs a sexy site too? email us, curious at thoughtden co United Kingdom

The SpinARsaurus Challenge – AR tech wizardry for the BBC

Friday, March 25th, 2011

It’s been a challenge alright! With only a 4 week build to develop an identity, tackle 3D, print and online design, overcome technical challenges and add our usual high production standards, it was never going to be easy. The fruits of our labour can be seen on the spinARsaurus page at BBC learning development.

Identity design

logo-spino-on-black

Motion graphics

grab-2grab-1-1

AR marker controlled puzzle

grab-1

The output!

Spinosaur4

A little technical rundown

Good performance was at the fore of all minds on the project. How many polygons were too many? Which 3D engine would be quickest? What minimum specs were (un)reasonable? And at what point does tomorrow’s noon deadline become more attainable by going home and sleeping? By hook and crook, we struck the right balance, but not before a few bouts of panic.

swcIn the pursuit of faster marker detection, we started with an Alchemy-compiled version of the FLARToolKit. Alchemy is an Adobe Labs technology that allows C and C++ source code to compile to ActionScript bytecode and be executed in the Flash Player. The advantage that those lower-level languages have over high-level AS3 is great scope for optimised CPU instructions and memory management. But! -using SWCs that other developers have created is akin to buying a car on eBay without seeing any pictures. This particular vehicle was as fast as promised, but leaked oil [memory] at an alarming rate, and would insta-crash on wet tarmac [Google Chrome]. memory consumption We tried what we could from outside the black box of that precompiled code to resolve the problems, but it became apparent that we’d need to switch over to the more dependable, slower AS3 version, and seek our performance gains elsewhere.

Beyond the FLAR  difficulties were the need to manage dinosaur textures with some sophistication. Trying out the construction game, you’ll see that individual bone segments are alpha-ed down and up independently of the rest of the model. Papervision3D supports this sort of control while the Collada model is rendered with vector fills for textures, but setting a DisplayObject3D’s alpha property with bitmap textures present will quietly do nothing.

texturesOur workaround involved the exposed BitmapData of each texture, and the application of ColorTransforms on a per frame basis. And since such transformations are lossy and non-reversible, a custom tweening function was needed to clone the original pixels at each time step, before reapplying the ColorTransform with an incremented alpha offset. (Intel Celerons, go home.) Where this approach made acute pain for Justin, our 3D modeller, was in the need to break apart the model’s textures into individual materials, for every segment that we wanted to fade in and out. Not knowing the final set of editable bones, we were left with over a hundred separate texture files to manage. And that’s why we’re all sleeping so well these days.

The people that made it possible

A big thanks to the team that worked so hard on this. We have:

Adam Vernon – Lead Flash Development

George Crabtree – Flash Development

Ben Webb – Lead Designer

Justin Dowling – 3D awesomeness

Antoine Kougblenou – Testing / javascripting

Dan Course – Calming words in the eye of the storm

Ben Templeton – Project lead and Creative Direction

Our client contact at the BBC, who has been fantastic, showing incredible support, patience and ambition.

Top of the class: region’s teachers swot up with Thought Den

Wednesday, July 7th, 2010

Multimedia huh? Almost as vague as ‘pervasive media’ given it can describe anything from animated gifs to stereoscopic projections. Definitions aside, Thought Den were honoured to be invited to help the region’s A-level and GCSE media teachers swot up on how businesses are exploiting the power of digital.

multimedia-in-business-eventmultimedia-in-business-event

Bristol already has a thriving media scene and educational institutions in the area are constantly innovating in the way they nurture upcoming talent – something we’re happy to support. A new Multimedia Diploma is being launched in the region and we aimed to get the creative juices flowing, mixing exercises, group brainstorms, front-line experience and observations of the market at large.

The good people at Learning Partnership South West and Vital, part of the Open University, commissioned a 3 hour workshop, part of which involved an in-depth look at some of our own multimedia solutions in three key areas – Government, Consumer and SMEs. your-freedomThought Den have worked closely with eDemocracy and online consultation specialists Delib for almost 5 years now and projects such as Fire Kills and Delib’s very own Your Freedom site for our new coalition Government were useful case studies.

voucher-couldVoucher Cloud was given as an example in the Consumer category, and Thought Den’s jewel in the crown Parashoot (risk assessment tool for the TV industry, like Base Camp but with animations) exemplified the highs and lows of developing unique intellectual property for small businesses.

Following a busy Friday and Sunday in preparation, the session kicked off at the Pervasive Media Studiowrapping for lunch at 1:00. It was a great session and we’re putting a video edit together as we focus on landing more work in this area. Please get in touch if you’d like us to run a similar workshop for you. Brows these videos for examples of what we’ve already done.

Bournemouth Industry Day (50 students, 8 hours, bridging the gap between industry and education)

BBC design recruits training (Creative thinking in Pervasive Media)

This is us looking gormless

dan-course-technical-directorben-templeton-creative-director


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