Posts Tagged ‘flash’

New Geek Club! Pushing online 3D with Flash and Molehill

Friday, May 6th, 2011

A new Geek Club video for you all to enjoy this Friday…

This is a demo of some of the capabilities of the upcoming Flash Player 11, using the alpha Molehill APIs, and a pre-release version of Flare3D. It uses the Spinosaurus model from the AR project we did for the BBC (SpinARsaurus Challenge), and highlights the vast difference in graphical capabilities between previous versions of Flash (up to version 10) and the next release.

The model itself contains 10,000 polygons, which left the CPU working very hard even at 25 FPS, using Papervision3D and software rendering. Now with 60 instances of the same model, it renders extremely smoothly even at 120 FPS. Molehill and Flare3D – along with a number of other up and coming FP11 3D engines (Away3D, Alternativa3D, Unity3D) – also open up further possibilities with full support for complex shaders. In the demo, we went for a shiny, cel-shaded appearance. All the danger of a raptor, plus a backful of spines and twice as slippery. (This is also why they don’t need to move their legs to get around. No friction.)

Spinosaur Shenanigans

The animation comprises a red vs. green game, starting with one red (zombie) dino, and 59 green (uninfected) victims. When a red catches a green, they join the bad side. And if they hit the edge of the square, or each other, they bounce off, dazed, before resuming the chase/escape. Just like how scientists predicted spinosaurs behaved in the wild, centuries ago.

Dinosaurs take over Thought Den office…

Wednesday, February 9th, 2011

We’ve landed a neat little R&D project with BBC Learning Development that aims to explore how Augmented Reality can be used in education for children. Great news for our expanding educational output, that includes live events, games, animations and bespoke online applications.

The project will launch at the Big Bang Science Fair in early March and presents users with a familiar problem – re-assemble the mixed up parts to form the whole. This time the twist is that the puzzle takes a 3D dimensional form and interaction occurs with an AR marker via the webcam. The best bit? Dinosaurs are involved. Dan is very excited.

dino-3dino-4

What better way to start a research project than with a real-life puzzle and a cup of coffee. Play Nicely laid down the gauntlet by assembling their dino-kit first, though we’re not entirely sure how anatomically correct their version is. Justin, in full 3D himself, will mastermind the modeling and Mr Adam Vernon will be developing the Flash interface.

dino-1dino-2

We’ll be using a mixture of the FLARToolkit and papervision, though the current debate is how to get the smoothest effect for live 3D and a model that has over 3,000 polygons. We’ve even discussed creating a series of PNGs for increased verisimilitude at the expense of full 360 interactivity. Tests will be posted for comment if anyone out there is interested in our progress.

Over at Play Nicely, the boys are making leaps and bounds with their Total Immersion AR projects, but for this brief it was essential no 3rd party software was required beyond the usual Flash Player, which currently stands at 94% penetration throughout Europe…

Getting cosy with Rubber

Tuesday, October 12th, 2010

We know we love ‘em, but who’d of thought it. One of our longest held clients is moving into the Den for a short break!

Team Rubber and Thought Den have crafted loads of Flash games and successful Virals together for many many years, including to name a couple, the famous JVC Euro football and COI’s Fire Kills.

This week’s office mash-up will be an effort to keep the both ours and Team Rubber‘s staff in a closed environment for chiselling away at a major spooky project. It’ll be intense, but the results will be well worth it for the client.

Thought Den [heart] Team Rubber

It’ll be good to have you, Tea Bags are above the sink

New Flasher, New Geek Club, New Den

Tuesday, May 25th, 2010

Ladies and gentleman it’s been a while. I won’t spend long on the soap-box, and where possible will stimulate with moving pictures, not words, but the important new is – Adam Vernon has joined Thought Den and hopefully you’ll come to love him as we already have (despite his gammy eye, though he insists it’s a new, Bristol-based affliction. He moved here especially you see! A good stat for Bristol Media perhaps – Thought Den drag Edinburgh graduate 400 miles to new Bristol studio)

Below is video 01 from our new Geek Club series, charting the Den’s trials, tribulations, banter and revelations. Think Blue Peter, without the bog roll tubes. Or HP Labs, but with less money and more sellotape.


Adam says :

“It makes use of the OSC protocol (likely eventual successor to MIDI), which is normally used to transmit musical and audio control data over UDP. The iPhone app, TouchOSC, is designed to be used as an OSC controller and also supports transmission of accelerometer data, indicating the orientation of the phone. The UDP packets are received by a Java flosc server, running on the PC, which retransmits the OSC data over Flash-friendly TCP. On receipt of a packet, Flash assigns the received orientation values to the rotationX and -Y properties of a cube made with the Flash10 3D API.”

Word on the street is that we’ve moved studio. An official (and thoroughly imaginative) announcement will follow forthwith. Isn’t it a shame that ‘real’ work gets in the way of devising these witty and clever ways to let you know we now stare at different coloured walls when Firefox crashes? Soon your inboxes will sing to the sound of Thought Den’s latest self-indulgent, digital distraction. Curious? You should be…

Stuck in an AS2 rut?

Thursday, April 1st, 2010

Dan too, and here’s his plan to fix it. This coming Thursday (8th April), Thought Den are hosting a mini flash game code-a-thon and we’re inviting other AS2 coders to come along.

Flash AS3 day

Flash AS3 day

The day will see us all coding our own games, but we all have to do it in AS3. Painful? No, because we’ll all be in the same room, we’ve all coded in AS2 before, we’ll have the internet and most importantly we can share as we go. A bit like crowd-sourcing from clever individuals.


Thought Den provide.

breakfast, coffees & lunch
prize for the best game at the end of the day!

You provide.

computer with Flash installed
a game idea
openness to help your fellow man

Mail me, dan at thoughtden dot co dot uk for an invite.

—— DETAILS ——-
The plan.
Code a game in AS3.

Prize for best game.
A book! yup. “The Art of Game Design: A book of lenses: A Book of Lenses” (http://www.amazon.co.uk/Art-Game-Design-lenses-Lenses/dp/0123694965/)

Who’s it for?
AS2 coders / coders, looking to start coding games in AS3

The place.
Pervasive Media Studio
Leadworks,
Anchor Square,
Harbourside
Bristol
BS1 5DB
some details are here – http://www.pmstudio.co.uk/open-studio-friday

The time.
Thursday 8th April. 8 till 5.30.

Places.
Mail dan@thoughtden.co.uk


Thought Den is Digg proof thanks to caching by WP Super Cache