Posts Tagged ‘flash game’

Tate + National Galleries of Scotland + Thought Den = the rise of ‘playful learning’

Friday, September 2nd, 2011

Playful Learning

Think of this post as a club sandwich. The juicy filling is our new game for Tate and National Galleries Scotland – we’re so damn pleased we can’t stop playing it and the gaming gauntlet has been thrown down! 27,000 highscore… But juicy filling alone doesn’t make a classic club sandwich. The bread-rock (yeah!) of any decent hunger-buster, neatly organising the contents, adding bulk and protecting keyboard-bound fingertips the world over is, of course, a few fine slices of the good stuff. And so it is with great pleasure we’d like to explain, explore and excite you with our working philosophy of ‘playful learning’, the bready goodness that helps us make digital sandwiches with substance.

Playful Learning - moo cards

A call from Tate…

Back in the depths of 2010 we received a call from Tate inviting us to pitch on a large educational game to support the ARTIST ROOMS tour. This is a collection of world-famous artworks by internationally renowned artists created by Anthony d’Offay and supported by the Art Fund. We pitched against some London big boys and a few West Country comrades and won the gig because of our characterful approach, something we have been refining since becoming founding residents of the Pervasive Media Studio in early 2008.

Thought Den’s credentials in game-making go back to 2005, when the founding directors worked under the wings of such Bristol luminaries as Andrew Parkhouse of Team Rubber and Dan Efergan, now Creative Director of Aardman Digital. In those early years, we built some addictive niceties such as Race Doggles, My Abodo and the more recent Fire Kills for the Central Office of Information and Swamp Drifter for Southern Comfort. But alongside a strong gaming portfolio, Thought Den were establishing a reputation in the education industry with e-Learning tools such as Parashoot and face-to-face workshops for students and professionals. (If you think we have bad hair now, watch some of our daft videos for a real education on bad haircuts)

ARTIST ROOMS : The Game

Over an intensive 6 week brainstorming and specification period we combined the various learning objectives of Young Tate with our gaming experience and THIS is what came out the other end, about 6 months, 200 artworks and 60 hours of 3D modeling later. Play the game for yourself.

ARTIST ROOMS : The Game, splash screen

The aim of the game is to choose one of 10 artists, select 5 artworks, and hang them in a 3D space that you can explore at the end of the game.

Before you get there, players must earn points in 4 categories, all inspired by the real-life challenges faced by Tate and NGS curators.

  • Interpretation (knowing all there is to know about the artworks)
  • Preservation (making sure they are not damaged, and are hung in their best condition)
  • Lighting (each artwork will have different requirements for light levels both to preserve the artwork and present it clearly)
  • Marketing (you gotta let people know about you! A blog perhaps…)

ARTIST ROOMS : The Game, minigames

The highscore

If anyone can beat this highsore, we’ll take them on a VIP trip to Bristol Museum when ARTIST ROOMS comes to town in June 2012!
ARTIST ROOMS : The Game, highscore of 27,407

Press

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Contact the studio for Press enquiries. Download press pack.
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Things that people have already written about the game:

Art Daily

Museum Association

Jonathan Jones on Guardian Unlimited

On Twitter :

@EuroArtNet “Top story: Artist Rooms | Young Tate goo.gl/ez0tC

@neatcraw “Clever little Artist Room game by the TATE..play it, waste time, it’s fun.. http://t.co/YtuaIwz. Scored 8,623!!”

@kettlesyard “So we’re all having a go at the Artist Rooms game but none of us in office here are that good, obviously in wrong jobs! http://t.co/80rtAa5

@SelinaSargent “This is quite possibly my favorite game!! Who wants to be a curator?? I DOOO :D http://t.co/c0airyk

@wandsworth_arts “WOW this is really cool @Tate http://t.co/yD6W65q

@CultureKeyNice “Artist Rooms game from Young Tate http://t.co/ZBUVPog

What’s next?

Tate invited us to pitch on an even bigger and more awesome and exciting project! Check out the app icon…we can’t say any more, probably not even this, but use and look for #magictateball

Magic Tate Ball - coming to iOS and Nokia soon

A closing thought

We learn when we play, and that is the core of our working philosophy. Our job is to create entertaining experiences with substance. We do this by combining the notorious Thought Den bounciness with long-established academic partnerships (thank you to the Centre of Excellence in Media Practice)and a few years of trial and error running educational events that have play at the heart of the learning experience.

A little environmental widget for your entertainment

Stuck in an AS2 rut?

Thursday, April 1st, 2010

Dan too, and here’s his plan to fix it. This coming Thursday (8th April), Thought Den are hosting a mini flash game code-a-thon and we’re inviting other AS2 coders to come along.

Flash AS3 day

Flash AS3 day

The day will see us all coding our own games, but we all have to do it in AS3. Painful? No, because we’ll all be in the same room, we’ve all coded in AS2 before, we’ll have the internet and most importantly we can share as we go. A bit like crowd-sourcing from clever individuals.


Thought Den provide.

breakfast, coffees & lunch
prize for the best game at the end of the day!

You provide.

computer with Flash installed
a game idea
openness to help your fellow man

Mail me, dan at thoughtden dot co dot uk for an invite.

—— DETAILS ——-
The plan.
Code a game in AS3.

Prize for best game.
A book! yup. “The Art of Game Design: A book of lenses: A Book of Lenses” (http://www.amazon.co.uk/Art-Game-Design-lenses-Lenses/dp/0123694965/)

Who’s it for?
AS2 coders / coders, looking to start coding games in AS3

The place.
Pervasive Media Studio
Leadworks,
Anchor Square,
Harbourside
Bristol
BS1 5DB
some details are here – http://www.pmstudio.co.uk/open-studio-friday

The time.
Thursday 8th April. 8 till 5.30.

Places.
Mail dan@thoughtden.co.uk

What goes up, must come ‘slightly’ down (and then level out a smidgen)

Monday, March 15th, 2010

September 09 was a good month for Thought Den. There were subtlemobs in the pipeline and igFest09 was still leaving a warm fuzzy aftertaste. But most importantly, there was the prospect for the company to invest in a brand new sexy server to host all our clever sites & games.

Back then, in the haze of Autumn we read-up on and whittled down a list of providers to choose from. Deciding strongly to not be swayed by the sexiest newest thang’ out there with ample blinding gizmos, BOGOFs to fill your boots with and then all backed with snazzy marketing.

And we picked the Rackspace Cloud Sites. Knowing them to be a solid provider, we were already using their services on the clever  Parashoot site and their offering is aimed directly at companies like ourselves.

Rackspace cloud sites logo

Rackspace cloud sites logo

So 6 months down the line… what do we think now? Is the snazzy server still flying high or have we needed to clip it’s wings? Here’s out personal thoughts so far. Bad news first as always!

The Bad news: We’re thinking clippers because
- Setting up FTP is a chore. An actual chore.

- No SSH. We can’t do nippy logins, scp our files to the server, no mass chmod’ing. But now there’s no chance to accidentally “recursively delete” a whole folder+contents in one swoop.

- After setting up a domain aliases like “thoughtden.com” to point at your “thoughtden.co.uk”. The .com won’t accept emails, unless you give in and just create a whole new site.

- Web access to PHPMyAdmin is trial and error! There’s about 50 different databases choices to log in to, and they’re labelled by number, not name…
Enter the username & password, select database number 1, click login. wait….. nope. Enter the username & password, select database number 2, click login, wait…. nope. Hmmm.

Good news: Flying high because….
- Blazingly quick to get started!

- Simple & clean interface THROUGH-OUT the site. Very easy to use & navigate. Very easy.

- Pretend FTP details to login into your site while you’re waiting for the DNS to point. Makes our development really easy.

- Support. It’s just like Rackspace’s Fanatical support. Always useful, always speedy.

- All our sites are running up to speed.

- Dan’s free T-shirt all the way from America for saying “hi” in a blog-post.

Dan gets a free tee-shirt

Dan looking a goon

Conclusion: Good far outweighs the Bad, it’s still Flying!

Thought Den in the clouds

Tuesday, October 13th, 2009

There’s been a lot happening over here at Thought Den towers recently.

New offices, more desks, new work and most most most importantly (to Dan)… a new kick ass mofo of a cloud hosting server.

That’s right, as technical director, I care enough about servers to write a blog post about it. “Yaaaaawn” I hear you e-mail, “I don’t care, how much nippy’er your Drupal sites are, how much faster my flash game loads and how blindingly fast your web apps will be now. Big YAWN”.

Then that’s cool.

Just over the next week don’t ask me about the Rackspace cloud sites package we’ve got.

Rackspace Cloud Hosting

Rackspace Cloud Hosting

Rackspace Cloud Interface

Rackspace Cloud Interface

– Excited geek Dan, over and out –


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