New Geek Club! Pushing online 3D with Flash and Molehill
Friday, May 6th, 2011A new Geek Club video for you all to enjoy this Friday…
This is a demo of some of the capabilities of the upcoming Flash Player 11, using the alpha Molehill APIs, and a pre-release version of Flare3D. It uses the Spinosaurus model from the AR project we did for the BBC (SpinARsaurus Challenge), and highlights the vast difference in graphical capabilities between previous versions of Flash (up to version 10) and the next release.
The model itself contains 10,000 polygons, which left the CPU working very hard even at 25 FPS, using Papervision3D and software rendering. Now with 60 instances of the same model, it renders extremely smoothly even at 120 FPS. Molehill and Flare3D – along with a number of other up and coming FP11 3D engines (Away3D, Alternativa3D, Unity3D) – also open up further possibilities with full support for complex shaders. In the demo, we went for a shiny, cel-shaded appearance. All the danger of a raptor, plus a backful of spines and twice as slippery. (This is also why they don’t need to move their legs to get around. No friction.)
The animation comprises a red vs. green game, starting with one red (zombie) dino, and 59 green (uninfected) victims. When a red catches a green, they join the bad side. And if they hit the edge of the square, or each other, they bounce off, dazed, before resuming the chase/escape. Just like how scientists predicted spinosaurs behaved in the wild, centuries ago.





