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	<title>Comments on: The art of flash game production (with some baggage bowling fun thrown in)</title>
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	<link>http://www.thoughtden.co.uk/blog/2010/01/the-art-of-flash-game-production-with-some-baggage-bowling-fun-thrown-in/</link>
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		<title>By: Thought Den&#8217;s art of Flash game production &#124; We Are Team Rubber</title>
		<link>http://www.thoughtden.co.uk/blog/2010/01/the-art-of-flash-game-production-with-some-baggage-bowling-fun-thrown-in/comment-page-1/#comment-230</link>
		<dc:creator>Thought Den&#8217;s art of Flash game production &#124; We Are Team Rubber</dc:creator>
		<pubDate>Fri, 15 Jan 2010 18:26:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.thoughtden.co.uk/blog/?p=517#comment-230</guid>
		<description>[...] really good &#8216;Rules of Production&#8217; from our compatriots at Thought Den in their The art of flash game production (with some baggage bowling fun thrown in) [...]</description>
		<content:encoded><![CDATA[<p>[...] really good &#8216;Rules of Production&#8217; from our compatriots at Thought Den in their The art of flash game production (with some baggage bowling fun thrown in) [...]</p>
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		<title>By: Pitkin</title>
		<link>http://www.thoughtden.co.uk/blog/2010/01/the-art-of-flash-game-production-with-some-baggage-bowling-fun-thrown-in/comment-page-1/#comment-229</link>
		<dc:creator>Pitkin</dc:creator>
		<pubDate>Fri, 15 Jan 2010 18:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.thoughtden.co.uk/blog/?p=517#comment-229</guid>
		<description>Testing and QA is also a big factor.  There are always so many factors that can be missed in the building of a Flash game... Will the Play Again button work after my sixtieth play? Can I submit my high score and will it remember my name from last time? Will it play in Flash Player 6 and IE5.5? (no) ...are all things that can be missed by either a lack of QA time and expertise or a badly briefed, disengaged QAer.

Agree on the docs, documentation needs to be used for decompiling a client spec and briefing teams.  But it must be a team decision to either keep it updated with every change, or be actively left at the briefing stage and work any updates completely into prototypes and visuals.  A halfway option is normally the easy option and it&#039;s the bad one!</description>
		<content:encoded><![CDATA[<p>Testing and QA is also a big factor.  There are always so many factors that can be missed in the building of a Flash game&#8230; Will the Play Again button work after my sixtieth play? Can I submit my high score and will it remember my name from last time? Will it play in Flash Player 6 and IE5.5? (no) &#8230;are all things that can be missed by either a lack of QA time and expertise or a badly briefed, disengaged QAer.</p>
<p>Agree on the docs, documentation needs to be used for decompiling a client spec and briefing teams.  But it must be a team decision to either keep it updated with every change, or be actively left at the briefing stage and work any updates completely into prototypes and visuals.  A halfway option is normally the easy option and it&#8217;s the bad one!</p>
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